This forum is for fans of Sandlot Games and the games they made.

Log in

I forgot my password

Latest topics

» decompressing the uix scripts project?
Mon Dec 04, 2017 12:34 am by Caton

» xml editing?
Sun Apr 23, 2017 12:39 am by Caton

» Super granny4 test version fix link?
Fri Apr 07, 2017 9:09 am by Sandlotmourner

» Super Granny 7: Kitty Alliance (Unofficial)
Mon Apr 03, 2017 6:45 pm by Caton

» Custom Levels and maps?
Mon Mar 27, 2017 5:09 am by Caton

» Super Granny 2 Changing Level sharing Server?
Sun Mar 26, 2017 5:27 pm by Caton

» Focus test builds
Thu Mar 23, 2017 4:57 pm by Caton

» Hi - Super granny fan
Thu Mar 23, 2017 4:47 pm by Caton

» Super Granny 2 Russin
Thu Mar 23, 2017 4:24 pm by Caton


    Dialogue hints for Kingdoms

    Share
    avatar
    TURIN the Terrible
    Casual Gamer
    Casual Gamer

    Posts : 41
    Join date : 2012-02-24
    Age : 29
    Location : Barad-dur

    Dialogue hints for Kingdoms

    Post by TURIN the Terrible on Mon May 21, 2012 4:45 am

    I wonder if and for how long WW k'doms was in the planning stage. Playing TW Caravans I saw a line I recognized; "I call shennanigans" and "sirrah". I recall one of the characters ( possibly Henry on WW 4 ) saying "What on earth does zug-zug mean?". On the side, I wonder why the SL team gave voice tracks to WW sims and no parts to TW sims; though it could be the fact that WW has true sims and TW just portraits.

      Current date/time is Mon Dec 11, 2017 8:06 am