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    Background track and language problems

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    TURIN the Terrible
    Casual Gamer
    Casual Gamer

    Posts : 41
    Join date : 2012-02-24
    Age : 29
    Location : Barad-dur

    Background track and language problems

    Post by TURIN the Terrible on Thu Apr 05, 2012 12:05 pm

    Don't know about others,but finally paid attention to the background noise in the Agoras in TW Odyssey and Alehouses in TW2 and you can plainly define they were recorded in pick-up bars/local dives.Though there is far too much innuendo in all but the TW Classic game; this was appaling. Makes me say "No wonder" about SL's East Euro ties. Embarassed Crying or Very sad
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    Jeremiah
    Casual Gamer II
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    Posts : 81
    Join date : 2011-11-01
    Location : Wardrobe in the land of Spare-oom

    Re: Background track and language problems

    Post by Jeremiah on Tue Apr 17, 2012 7:13 pm

    I don't know if it's laziness or poor contracting ( by audio design "team" ) but you're right. There is the blurb "b_ tard horror" in one of the WW games. As for the "bloc" ties; that's the way it's been in gaming since the waning of the California Cold rush days ( look at Alawar ).
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    TURIN the Terrible
    Casual Gamer
    Casual Gamer

    Posts : 41
    Join date : 2012-02-24
    Age : 29
    Location : Barad-dur

    Re: Background track and language problems

    Post by TURIN the Terrible on Sat Apr 21, 2012 4:58 pm

    It's one of those cases where I almost wish I'd gotten the games in Mobile format. It would be easier to cover/"face" a sound app than change an whole audio file. If you can find the string in the code that seperates "themes" from dialog, you'll lose your battle and other sounds though.

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    Re: Background track and language problems

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