Don't know about others,but finally paid attention to the background noise in the Agoras in TW Odyssey and Alehouses in TW2 and you can plainly define they were recorded in pick-up bars/local dives.Though there is far too much innuendo in all but the TW Classic game; this was appaling. Makes me say "No wonder" about SL's East Euro ties.
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Background track and language problems
TURIN the Terrible- Casual Gamer
- Posts : 41
Join date : 2012-02-24
Age : 35
Location : Barad-dur
Jeremiah- Casual Gamer II
- Posts : 81
Join date : 2011-11-01
Location : Wardrobe in the land of Spare-oom
I don't know if it's laziness or poor contracting ( by audio design "team" ) but you're right. There is the blurb "b_ tard horror" in one of the WW games. As for the "bloc" ties; that's the way it's been in gaming since the waning of the California Cold rush days ( look at Alawar ).
TURIN the Terrible- Casual Gamer
- Posts : 41
Join date : 2012-02-24
Age : 35
Location : Barad-dur
It's one of those cases where I almost wish I'd gotten the games in Mobile format. It would be easier to cover/"face" a sound app than change an whole audio file. If you can find the string in the code that seperates "themes" from dialog, you'll lose your battle and other sounds though.
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