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Latest topics

» SG3 UIX Project
Background track and language problems I_icon_minitimeFri Jul 19, 2019 8:14 pm by Caton

» SG4 Test??
Background track and language problems I_icon_minitimeSat Jan 12, 2019 12:09 am by Caton

» decompressing the uix scripts project?
Background track and language problems I_icon_minitimeMon Dec 04, 2017 12:34 am by Caton

» xml editing?
Background track and language problems I_icon_minitimeSun Apr 23, 2017 12:39 am by Caton

» Super granny4 test version fix link?
Background track and language problems I_icon_minitimeFri Apr 07, 2017 9:09 am by Sandlotmourner

» Super Granny 7: Kitty Alliance (Unofficial)
Background track and language problems I_icon_minitimeMon Apr 03, 2017 6:45 pm by Caton

» Custom Levels and maps?
Background track and language problems I_icon_minitimeMon Mar 27, 2017 5:09 am by Caton

» Super Granny 2 Changing Level sharing Server?
Background track and language problems I_icon_minitimeSun Mar 26, 2017 5:27 pm by Caton

» Focus test builds
Background track and language problems I_icon_minitimeThu Mar 23, 2017 4:57 pm by Caton


2 posters

    Background track and language problems

    TURIN the Terrible
    TURIN the Terrible
    Casual Gamer
    Casual Gamer


    Posts : 41
    Join date : 2012-02-24
    Age : 35
    Location : Barad-dur

    Background track and language problems Empty Background track and language problems

    Post by TURIN the Terrible Thu Apr 05, 2012 12:05 pm

    Don't know about others,but finally paid attention to the background noise in the Agoras in TW Odyssey and Alehouses in TW2 and you can plainly define they were recorded in pick-up bars/local dives.Though there is far too much innuendo in all but the TW Classic game; this was appaling. Makes me say "No wonder" about SL's East Euro ties. Embarassed Crying or Very sad
    Jeremiah
    Jeremiah
    Casual Gamer II
    Casual Gamer II


    Posts : 81
    Join date : 2011-11-01
    Location : Wardrobe in the land of Spare-oom

    Background track and language problems Empty Re: Background track and language problems

    Post by Jeremiah Tue Apr 17, 2012 7:13 pm

    I don't know if it's laziness or poor contracting ( by audio design "team" ) but you're right. There is the blurb "b_ tard horror" in one of the WW games. As for the "bloc" ties; that's the way it's been in gaming since the waning of the California Cold rush days ( look at Alawar ).
    TURIN the Terrible
    TURIN the Terrible
    Casual Gamer
    Casual Gamer


    Posts : 41
    Join date : 2012-02-24
    Age : 35
    Location : Barad-dur

    Background track and language problems Empty Re: Background track and language problems

    Post by TURIN the Terrible Sat Apr 21, 2012 4:58 pm

    It's one of those cases where I almost wish I'd gotten the games in Mobile format. It would be easier to cover/"face" a sound app than change an whole audio file. If you can find the string in the code that seperates "themes" from dialog, you'll lose your battle and other sounds though.

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    Background track and language problems Empty Re: Background track and language problems

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